How to Make Money in My Anime Mine: Every Income Source
All My Anime Mine income sources ranked: selling ores, base characters that earn cash, research income multipliers and the Ore Elixir — what to run and what to skip.
FAQ
How do you earn money fast in My Anime Mine?
Do characters placed at your base make money?
What does the Ore Elixir II do?
Is researching income multipliers worth it?
Where does money come from in My Anime Mine?
Three sources stack into your income: selling ores your anime crew mines out of rocks, characters placed at your base who generate cash over time, and research income multipliers that scale the other two up. A fourth booster — the Ore Elixir from codes — temporarily amplifies ore income on top. The players who scale fastest are not grinding harder; they are keeping all three sources running at once.
This guide walks each source, what it scales with, and the order to invest in them.
Source 1: Selling ores — your active income
Ores are the game’s core currency pipeline. Your crew breaks rocks, rocks drop ores by rarity, and ores sell for cash. Three levers raise ore income, in rough order of impact:
- Damage — faster rock breaks mean more ores per minute. Crew levels and pickaxes are the direct levers; deeper zones’ rocks are harder but pay rarer ores.
- Zone depth — deeper zones (unlocked through the research tree) drop rarer ores at better prices. Depth is the long-term income ladder.
- Boosters — the Ore Elixir II from the BLUEMOON code amplifies ore income while active. Save elixirs for long sessions, not two-minute stops.
Treat ore selling as your throttle: when cash is tight, mine more; when mining feels slow, spend on damage.
Source 2: Base characters — your passive income
Characters you mine out of rocks can be placed at your base to earn cash over time instead of working the mine. The trade is straightforward: mine-assigned characters raise your active ore throughput, base-assigned characters earn while you are doing anything else — exploring, enchanting, or standing at the sell point.
Two practical rules:
- An empty base slot is free money being wasted. Any character you are not actively using for breaking power belongs at the base.
- Balance, don’t specialize early. Enough crew on the rocks to keep ore flowing, everything else earning at the base. As your roster grows past what the rocks need, the surplus naturally shifts to passive income.
The crew guide covers assignment mechanics; the characters guide covers where new characters come from.
Source 3: Research multipliers — your compounding income
Every zone’s research tree includes income multiplier nodes, and they are the closest thing the game has to compound interest. A multiplier raises every ore sale and stacks with zone depth and base earnings — which means each one makes every future multiplier cheaper to reach.
The standard research order that follows from this:
- Income multipliers first — they pay for everything else.
- Zone unlocks second — new zones bring rarer ores and fresh research trees.
- Convenience nodes last — quality-of-life research is nice, never urgent.
Full node strategy lives in the research tree guide.
What not to spend money on early
Cash traps exist at every tier. The classic early mistakes:
- Hoarding — unspent cash earns nothing. Money in this game is a tool for buying damage and multipliers, not a score.
- Skip-the-line or luck purchases — Robux buys exist in the experience, but nothing in this wiki requires them; every progression system runs on earned cash and items.
- Luxury upgrades before multipliers — an upgrade that feels big but does not raise income or damage is a later purchase.
The income routine that ties it together
A healthy money loop after your first session looks like this:
- Check the codes page — new codes mean free boosters and dice.
- Dump crew into the deepest zone you can mine efficiently.
- Fill every base slot with spare characters.
- Spend cash on the current bottleneck (damage or research) — never sit on it.
- After each weekly update, re-verify codes and re-check research options.
Run that cycle and income compounds on itself — multipliers buy depth, depth buys rarer ores, and rarer ores buy the next multiplier.
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