My Anime Mine Crew Guide: Assignments, Levels & Damage
How the My Anime Mine crew system works: assigning characters to mine or base, leveling crew damage, and scaling from starter workers to a full mining operation.
FAQ
How does the crew system work in My Anime Mine?
Should characters work the mine or the base?
How do you increase crew damage?
Do you lose crew when you reassign them?
What is the crew in My Anime Mine?
Your crew is the anime cast you collect and put to work: characters assigned to the mine add their damage to breaking rocks, while characters placed at your base generate cash over time. Every progression system in the game — levels, pickaxes, enchanting, mutations — ultimately exists to make these workers stronger, and every income question comes back to how yours are assigned. Getting the split right is the difference between a mine that stalls and one that funds itself.
This guide covers assignments, leveling, and how crew power scales into the late game.
Mine vs base: the core assignment decision
Every character you collect faces one choice — break rocks or earn at the base. Neither is strictly better; the right answer changes with your progression:
- Mine assignment turns character damage into ore throughput. More damage means faster breaks, more ores per minute, and access to the harder rocks in deeper zones.
- Base assignment turns the character into passive income — cash that accrues while you are anywhere else in the game.
The practical policy for most of the game:
- Keep enough damage on the rocks that your current zone’s rocks break at a satisfying pace.
- Send everything else to the base — an unfilled base slot is income you are choosing not to take.
- When a new, harder zone unlocks (see how to dig deeper), shift workers back toward the mine until the rocks feel manageable, then let the balance drift to the base again as upgrades catch up.
Exact per-character earnings and damage values are visible only in game — the game does not publish its stat tables, and we do not invent them. Compare assignments in your own base and trust those numbers.
Leveling: the steady damage lever
Character levels are the reliable, always-available upgrade: pay cash, gain damage, break rocks faster. Levels never spike — that is their value. When you cannot afford a pickaxe jump or lack enchanting items, levels are where surplus cash goes without regret.
The interplay with pickaxes matters: official promo art shows the game’s damage ceiling scaling from 100 to over a million, and big jumps come from the pickaxe ladder. Levels keep you climbing between those jumps.
Enchanting and mutations: the item-driven layer
Beyond levels, two systems push characters further, both fed by code rewards:
- Enchanting consumes Enchanted Dice — six of which are currently free from active codes.
- Mutations interact with luck, boosted by Mutation Luck Potions (one is free from the MUTATIONLUCK code).
Both systems apply on top of levels and pickaxes, which is why redeeming codes early matters: the items are account-bound progression, not consumable clutter. The full mechanics live in the enchanting and mutations guide.
Growing the roster: where crew members come from
New characters arrive through the mine itself — breaking rocks reveals anime crew members (the official artwork shows exactly this moment: a rock splitting open around a newly-revealed character). Summon Scrolls from codes summon additional characters directly.
Because every collected character is a future worker, mining is never wasted time — even a session that earns little cash still expands the roster. The characters guide covers the collection side, including which anime the cast draws from.
Late-game scaling checklist
When the roster is deep and zones are harder, keep these verified in order:
- Damage check — can the mine crew break the deepest zone’s rocks at pace? If not, levels/pickaxes first.
- Slot check — every base slot filled with someone not needed on the rocks.
- Item check — enchanting dice and potions spent on characters worth their cost, not the starter crew.
- Research check — income multipliers current, next zone unlock funded (see the research tree guide).
Crew is the engine; the rest of the game is fuel. Keep the engine balanced and every other system pays for itself.
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